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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.30 18:08:00 -
[1] - Quote
Tony Calif wrote:Anyone thought HP might just be too low instead of all weapons damage being too high?
HP are alright.... As much as i hate one shot shooters, or 2 bullets one, Dust already has longer fights than usual FPS. Compared to DUST, MAG has light-speed infantry fights. What needs more HP are HAV. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 18:41:00 -
[2] - Quote
Jak Teston wrote:I assume people are unhappy about many mechanics in this game because many aspects of the game are extremely situational.
If you hypothetically approached a standing enemy starting from 300 meters you could mark at every step of the way which weapons are good at this range, which are okay and which suck. Generally only one weapon will be good and very few weapons will be okay. That means the outcomes of fights are mostly determined by situation and less by personal effort. Dust is, compared to other shooters, a lot about situational awareness and positioning.
This explains why the common assault suit + assault rifle loadout is so popular - it provides propably the most versatility you can have in one loadout. However, it too is rather useless against snipers, shotguns and tanks in specific situations, which is why people complain about those situations. They dislike being unable to affect the outcome of an encounter, even if the encounters are very seldom.
One remedy to this would be to slightly nudge all weapons (and vehicles, btw.) towards a more similar performance in most situations. Of course the different weapons should still be obviously different, but they shouldn't be so useless that you can only engage in 1 out of 3 possible encounters you spot.
i think you're over-stating a bit. In every game we find this situation...
In dust, a skilled AR will shot done a sniper at 70m like in any other games. At 200m it wont. Logic. At 2-3m an AR guy will be OSed or TWOsed by shotgun like in many other games. Yet, AR dude can still win some fights. The only real flawded weapon imo is the SMG that doesnt even fullfill efficiently its niche role. Its spread is way too big, when its hip fire at short range should be extremely accurate and with very little recoil.
At the moment, the AR has this perk. Hip fire doesnt recoil at all and is very accurate even when spray and praying at close range.
Finally, having a game where situation are important doesnt mean it requires less skills. I'd even say it's the opposite as you actually need to use your brain more to avoid critical situation. Also, it reinforce the importance of mixed teams with a variety of roles and a good cohesion.
One more thing, your analysis of the AR being the most used weapon is good. And that's exactly the role it should fulfill : versatility.
I dont understand all those talks regarding infantry balance. I think the game is pretty much at a sweet spot regarding existing infantry weapons minus some minor specific tweaks :
AR recoil needs to come back big time SMG's cone and recoil needing to be lowered. Range enhanced. Laser rifle optimal range needing to be worked differently (see my thread) and heat-up needing to be fixed\a bit faster. HMGs range could be slightly lowered (slightly i insist) Sniper rifle need to be nerfed slightly in damage output, needs a real balistic mecanics (not insta-travel) as well AND the black shadow on enemy needs to go (that's just visually ridiculous) as it's an unecessary help for snipers. Pistols are deadly through HS and require skill. They're fine imo.
And there you go.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 18:51:00 -
[3] - Quote
semperfi1999 wrote:For people who dont read.........the problem was that the militia shotgun is 1 shotting proto suits with over 600 eHP. And I am not even talking about from the back to the head I am talking about you turn a corner some guy is looking at your chest they fire you die despite the fact that you have a suit with a ton of HP and they are using a free weapon. All over weapons actually seem about right to me. ARs are a good fit for a variety of situations but a master of none. Pistols are headshot fiends. Lasers are awesome long rang beasties. Snipers are good at superlong range (although hitscan is kinda lame for them or most of these weapons). Only minor tweaks are needed for weapon balancing but one of those tweaks needs to be the militia shotgun that OHKs proto assaults and 2HKs heavies with almost twice the eHP of the proto assaults.
Again it doesnt OS proto suits by magic..... like i said (reading posts goes both ways.....) i use a more advanced version and i dont OS people unless specific condition are met. So a militia one wont either. I'd be curious to know if you actually run proto, or even used the SG yourself... And 2 HKing heavies... Seriously mate, i've been playing SG for a while and you're leaving in a dream. and again i use an ADVANCED SG.
Weird part being that i agree with you on the rest of your weapon analysis. But asking a nerf on militia shotgun is asking a nerf on all of them, or at least the standard one. No reason for SG to work differently than others in militia\standard stats difference. If i just had to say one thing, AR is master at mid range (30-40m) and should be. But it's also too strong at close range. Not in damage but in how it doesnt have any recoil compared to a SMG. Anyway, minor minor tweaks. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.30 19:03:00 -
[4] - Quote
Sentient Archon wrote:Laurent Cazaderon wrote: The only real flawded weapon imo is the SMG that doesnt even fullfill efficiently its niche role. Its spread is way too big, when its hip fire at short range should be extremely accurate and with very little recoil. SMG's cone and recoil needing to be lowered. Range enhanced.
I like the idea of an SMG buff but in the right hands (cest moi ) it can be pretty beasty. I would however like to see less spread and more range though.
doesnt need to be a massive buff. But it needs something done. Btw, you french ? Si oui, rejoins sur le chat What The French Public, on pourra faire quelques games de temps en temps ^^ |
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